This project involved using WebGL to create a basic 2D game. The point of this game is to collect as many block as possible in the time allotted. Everything here was done in OOJS in order to separate shaders and make collision detection easier.
This project involves using different measures of communications in a digital system. The types of communication include I2C, SPI and serial TTL. This is demonstrated by displaying predefined hex sequences, stored in a ROM, on multiple 7 segment displays; The onboard display as well as the external displays from SparkFun using the communication types.